In this Unity VFXGraph experiment, we are using a texture as reference material and mapping each pixel to a grid of particles so that we can play with interaction.
The Azure Kinect is a Microsoft product that was originally developed for the XBox and a series of games that were taking on the Nintendo Wii. Full-body skeletal tracking and gesture detection were incorporated into games. We've been tinkering with the camera in Unity using VFXGraph and the results are quite amazing.
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